
You don’t write a story based on a location, or do you?
I’ll never forget the day I was having bagels with two friends, one a producer and one a director, and talking about story ideas. The producer had access to a college campus in the Caribbean – we could have free reign over it, since a family friend of his was the president or provost or something. He kept bringing story ideas around to the campus. “Y’know, if we set that at the college…”
Nor will I forget the sunken look on his face when I finally told him to lay off the Caribbean campus ideas. If we wanted to make a film on a college on an island, we’d be better off shooting in Puerto Rico or the D.R. where flights from New York are relatively cheap. The location is the easy part, I told him, let’s write the best story we can.
I stand behind that, and yet locations have a way of inspiring. Of bringing joy, or creeping out. Last week I was up near the Vermont border and took a walk up Presbytery Lane, where the Presbyterian Church has a camp it is trying to sell. It’s full of weird vistas like this:
I thought about a young couple going to ask one of their fathers for money for their wedding and finding him on retreat with a bunch of Christian Brothers, telling them “No,” they can’t have an advance on their inheritance, and a tailspin of a plot that ends in a standoff with a hunting rifle. Also maybe a shaved-headed cult leader who welcomes visitors to stay in the one building but, whatever they do, don’t go talk to the people up the hill!
Both of these notions suit my long-term obsession, stories set in tourist destinations in the off-season. But notions don’t inspire. Visions do. Smells do. Cicadas do. Shadows do. Cheap but beautifully dated architectural flourishes do. Creepy old Protestant ghosts do.
It’s still a good idea to write the story first, but half of writing is dreaming.